eLearning Gamification: How To Apply It and Win The Game
Figures confirm that gamification in training leads to a 60% increase in employee engagement. So, if training is gamified properly...
Figures confirm that gamification in training leads to a 60% increase in employee engagement. So, if training is gamified properly...
Let’s reflect on 2020. Oh, what a year it was! Teachers and training professionals spent a large portion of the...
An eLearning authoring tool is a type of software that allows you to create digital training content, convert it into...
Meet Books, the newest tool in iSpring Suite! Now, you can quickly turn your office documents into interactive e-books with...
Designing Digitally is a development company that creates gamified e-Learning experiences and custom serious games for large-scale clients. Andrew Hughes...
Classical conditioning is a concept that was first coined by Ivan Pavlov in 1903. Anyone who has taken a Psych...
Well, quite a bit actually. Malcolm Knowles brought to life the term “andragogy”, which means “adult learning”. His theories are...